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Mechionic: The Full Story

When building the supercontinent, I had one vision in mind - "solarpunk nomads". From there, the world began to unfold.

Early Khasis

Khasis - originally called "Solar World" - began as a small-scale supercontinent with five major point of interests; New Nyx, The Deltas, Weshire, Yorn, and Hallos. These were the only five settled civilizations and it was intended to feel like weeks or months worth of travel to get from one city to another.

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This early rendition of the map, however, not only wasn't in the style that I wanted for the final concept, but also made the continent feel much too small and far too empty. So, I made a redesign with more POIs, more context, and more in the style of an older nautical map.

Khasis Reimagined

This version of the world map came to be towards the end of the creation of Mechionic: Liberation. With the addition of POIs like the Leak Points, Ioni Caves, lakes and more. The smaller city icons made the world feel so much larger and gave me space to add things I hadn't considered before in the world. Things like rivers, lakes and other environmental biomes I hadn't thought to include previously. 

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The benefits to this change also include the ability for players and future projects to incorporate more "in between" locations much how large, open-world games such as Red Dead Redemption and The Witcher do it. 

Meet the Cast!

The original cast of Mechionic included nearly 10 characters that had some importance. However, the more I worked through the stories of each character and how they came to meet, I slowly whittled that down to five, including Iciris. Harlynn, Nore, Hound, Haddock and Iciris. Togali, our beloved animal sidekick of Hound's, came later as I worked with their backstory a bit more closely. In the end, the lineup for Too Close to the Sun, ended up with 4 of the 5, as I opted for a vaguer route for the sake of time.

The Latest and Greatest
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The Timeline...

The story of Mechionic as it stands now, is what I've deemed the "pilot episode state". Where a full story is being told, but only at a surface level. The details of the stories (with the exception being Liberation) remain vague at the moment. Only telling the viewer and/or reader what they need to know to understand the world and Harlynn's story. So then, what does the timeline look like right now?

Mechionic: Too Close to the Sun

Harlynn is now Monarch, but trouble is brewing. The last project I have made in recency for Mechionic.

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Mechionic: Liberation

It's after the original defeat of Iciris, but now Zander is missing once more and Iciris' cult following is making scattered appearances. This was actually the third iteration of this project, and I couldn't be prouder of how the story unfolded.

Mechionic: Unroyal - Harlynn's Origin

Harlynn is about 15 in this comic. The first project I ever made for the Mechionic Brand. 

Mechionic: Stolen Mind

A GB Studio game meant to take place alongside TCS, but from the point of view of Zander, rather than Harlynn. A sort of spinoff.

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