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It's been a year since the fall of Iciris and the death of Zander...

And suddenly, a message in the mail dedicated to Harlynn reveals he may be not as dead as once assumed...

After a grueling search for the source of the strange letter... Harlynn, Hound and Nore have found themselves deep within the Hallos-Greenway catacombs.

But the question remains...

Is Zander even alive?

And if so, what kind of threats within these caves await?

The story continues in Mechionic: Liberation...

Mechionic: Liberation is a print-and-play experience that requires at least ~20 6-sided dice and at least 1 20-sided die. I recommend you only print the pages with cards on them so to save some ink!

All Content is Copyright of Nic Scharf. All rights reserved

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